GAME CONCEPT
Prisoner's Trilemma is a Game about Game theory.
Players enact different scenarios representing Dilemmas and
Trilemmas to consider. Players play cards representing whether
they cooperate, betray, or compromise in the situation.
Based on the revealed cards, players determine outcomes from a
Game theory payoff matrix to determine scoring.
GAME SETUP
The following diagram shows the steps in Game Setup:
1. CREATE TEAMS -
This is a head-to-head game. If playing with more than 2 players, divide players into two teams. One player/team is designated Player A or Pa. The other player/team is designated Player B or Pb.
2. PREPARE DECKS -
Expel (remove) the Wild cards. Take out the Science domain cards to form the Payout deck. Expel the values 8 through 13 of the Technology domain cards. Shuffle the remaining cards together to form the draw deck.
5. DRAW CARDS -
Each player/team draws 13 cards from the common draw deck. Have the Trilemmas ready for use.
PRISONER'S TRILEMMA GAME PLAY OVERVIEW
Prisoner's Trilemma is played in rounds. Each game round has the following phases:
DRAW A CARD -
Each player/team draws two cards from the deck.
SELECT TRILEMMA PHASE
Select a Trilemma for the round. You may use any of the
20 Trilemmas from the Trilemma home page, or from the printed rules.
TRILEMMA PHASE -
In this phase, players consider the selected Trilemma with a fixed payout table. If playing in teams, players may deliberate. Decide whether you/team will cooperate, defect or compromise. Choose a service domain card to represent cooperating. Use a knowledge domain card to defect. Choose a technology domain card to compromise. Each player/team plays their chosen card face down. Reveal cards and consult the Trilemma phase payout table. Find the cell in the Payout table based on the cards played to calculate scores. Note the scores.
GAME THEORY PHASE -
Reveal a card from the Payout Deck for the cooperate payout score card; another for the defect payout score card. Place the compromise payout card face down. Reshuffle the payout discard to form a new Payout Deck if necessary. Players consider the Trilemma again. If playing in teams, players may deliberate. Decide whether you/team will cooperate, defect or compromise. Choose a service domain card from your hand to represent cooperating. Use a knowledge domain card to defect. Choose a technology domain card to represent compromising. Play the chosen card face down.
GAME THEORY SCORING PHASE -
Both players/teams reveal their chosen face-down play cards. The Game Theory Phase uses the Game Theory Payout table. Find the cell in the Game Theory Payout table based on the row and column of the revealed player cards. Follow the instructions in the Game Theory Payout table cell. Some instructions will have you claim Payout (science) score cards. Discard any unclaimed Payout (science) score cards.
CHECK FOR END OF GAME -
The game ends after the fifth game round. Afterwards, calculate scores. Add the points earned from all five Trilemma phases. Value 1-8 Payout (science) score cards in your/team score pile are worth 1 point. Value 9-13 Payout (science) score cards are worth 2 points.
GAME PLAY TRILEMMAS
Trilemmas 1-15:
Additional Trilemmas 16-30: