/*---------------------------------------------------------------------*/ From: Donald LoweUse scanning crews to put a bunch of Rebels into the used pile. Then, use Trinto Duaba and draw a low destiny. If you draw a one, watch all those main characters go to the lost pile! Keep a lot of characters in your own deck, as they have low destiny. Don Lowe /*---------------------------------------------------------------------*/ Luke2438@aol.com Thu Jun 20 13:55:53 1996 ---Imperial Fleet Deck--- Locations: Death Star War Room (Starting location) Death Star Docking Bay Death Star Docking Bay Control Room Tatooine Tatooine Docking Bay Yavin 4 Yavin 4 Docking Bay Starships Imperial Class Star Destroyer or Devastater TIE Fighters x7 TIE Scouts x4 Characters Vader or Darth Vader Death Star Troopers x2 Stormtroopers x9 Imperial Trooper Gaurds x4 Imperial Pilots x3 Devices Stormtrooper Backpack x2 Stormtrooper Utility Belt x7 Fusion Generator Supply Tank Weapons Blaster Rifles x11 Blaster x2 Interupts Scanning Crew x2 Dark Manuevers x3 Imperial Reinforcements x2 Overload Counter Assault Alter By Jeff Toker and Ben Schneider /*---------------------------------------------------------------------*/ From rhodson@pb.net Tue Jun 11 14:59:32 1996 Return-Path: From: rhodson@pb.net I love your web site! I am a beginner SW:CCG player(well, I've been playing since Dec.,but barely) and am wondering a good deck for an advanced beginner. I have Han, Leia, and Red Leader. I am trading for Luke. As for the combos, here they are. Mos Eisley+ Crash Site Memorial+ X-34+ Spaceport Speeders Get a crapload of force every turn! And do it again! And again! And again! Han Solo+ Han's Heavy Blaster+ Yavin 4: Jungle + Warrior's Courage+ I've Got A Bad Feeling About This AND\OR Don't underestimate our chances I call this the "Smuggler's luck combo" Han's power is now 5 (I think), immune to attrition, targets for free, and target's forfeit is zero!! Also, if opponent has initiated a battle, add Solo Han! Thanks! Mike Hodson /*---------------------------------------------------------------------*/ From: JAYSON ZILKIE BIGGS + Red 3 + R2-X2 good manuever + power Jayson /*---------------------------------------------------------------------*/ From: RWMR54B@prodigy.com (MR DANIEL P ABBE) Well, my composition changes often. Whenever I pick up something cool(alot of the time), I stick it in. Right now, it has no theme, but after I complete my set (hopefully) I will try to make a theme deck, like the DSP deck. /*---------------------------------------------------------------------*/ From: RWMR54B@prodigy.com (MR DANIEL P ABBE) Okay, here's one: Death Star Plans+Vehicle with good landspeed like X- 34+R4-E1+Figrin D'an Okay, put death star plans down, then use 1 force to move your vehicle (as I said, X-34 works best, you'll see why) over to the site, and then move to a Yavin 4. you then get all of thos force back! But wait! The fun's not over yet! On your next turn, use Figrin D'an to get the Plans back! It keeps on going and going and going...(Use X-34 because it has good landspeed. r4-e1 adds landspeed too, and he can drive it by himself!) --Dan Abbe /*---------------------------------------------------------------------*/ From: jdivuolo Subject: not realy a combo, but hey, its a killer-cool thing to do (DARK- the FUNNER side!!!) put weak force on DARK Dantooine have many ISDs w\ TIE advanced on them in range of Dantooine when opponent initiates battle, WHAM!!!- react with ISDs and TAs your power BIG- opponents power little(font .5) /*---------------------------------------------------------------------*/ From zvortex@mcl.ucsb.edu Subject: Corrections in SW:CCG Combos Okay, here is stuff you need to include: (A lot of the info is from the FAQ included) The Light Repeating Blaster Rifle currently needs EG-6 to work. A character can only battle and force drain once per turn, thus eliminating the multiple teleport and force-drain/attack combo. Also, you can't use interrupts in the middle of baddle that aren't battle-specific. You've written "Nabrum" instead of Nabrun many times. You can't teleport to the Death Star except to the Docking Bay, thus eliminating the Death Star Plans combo. Don Lowe /*---------------------------------------------------------------------*/ From mrbrain@ao.net Tue Apr 16 20:30:38 1996 Return-Path: From: mrbrain@ao.net Restraining bolt+Droid Detector Ouch did I see 3po there Wuher+Cantina Bye bye droids Josh /*---------------------------------------------------------------------*/ From: ace Corrections to Combos : few of them, however, that are illegal (according to the official SWCCG FAQ) Here is an example: >CZ-3 (react cards) + Dont underestimate our chances >Put CZ-3 on a site + say Leia then play dont underestimate our >chances then play a *bunch* of rebel troopers From: Donald Lowe CZ-3's ability requires that opponent "just initiated a battle". Don't underestimate our chances requires that oppoent "just initiated a battle". According to the official FAQ, if you use one of those two, then you can't use the other because after you use one, the battle was not "just initiated" anymore. Most of the problems in the combos on your page involve this error, or the rule that: you may not play an interrupt during a phase that does not specifically modify that phase. For example, you can't declare a battle and then use Nabrun Leids/Ellis Helrot to transport because those interrupts don't specificially modify a battle, and thus cannot be used once a battle has been initiated. Just thought I'd let you know... if I were you, I would make sure and remove the illegal combos, especially if you want people to come to your site for combo reference. Nice page though! -- Kevin Lambert -- /*---------------------------------------------------------------------*/ From dunnt@server.centaf.af.mil Mon May 6 08:04:38 1996 From: "Todd A. Dunn" M'iyoom Onith + Set for Stun + Kintan Strider Have M'iyoom out, play Set for Stun on a (one dot) character to send it to their hand, use M'iyoom's game text, play Kintan to bring back one of your own. Beggar + It Could Be Worse Have Beggar in play, use ICBW and use all of opponent's Force when you get drained, lose the Beggar if more than 1, opponent has no force to defend on your next turn during a battle (firing weapons, etc.). /*---------------------------------------------------------------------*/ Subject: Killer Dark Deck of mine. From jdivuolo@monmouth.com Mon Apr 29 15:38:48 1996 Title: The Dantooine Trap, with other little odds and ends. This is my Dark deck, everyone. This is an expensive deck to build, i know, but it's expense is not what wins it games. It is the strategy that can be created through it. First i'll list all of the cards in it, then i'll explain some traps, tactics and great stradegies that can be applied to it. The Deck! Locations: Dantooine Kessel Tatooine Tatooine:Mos Eisley Yavin 4 Yavin 4:Jungle Death Star:Docking Bay 327 Death Star:Central Core Death Star:War Room Death Star:Detention Block Corridor Characters: Darth Vader Grand Moff Tarkin General Tagge Admiral Motti DS-61-2 Imperial Trooper Guard Imperial Pilot x2 Stormtrooper x5 Dr. Evazan Wuher Starships: Devastator Imperial-Class Star Destroyer x2 Black 3 TIE Advanced x1 x2 TIE Fighter x5 Weapons and Devices: Caller Restraining Bolt Assault Rifle Han Seeker Dark Jedi Lightsaber x2 Boosted TIE Cannon x2 Ion Cannon x2 Turbolaser Battery Interupts and Effects: Moment of Triumph Tallon Roll Dark Maneuvers Lone Pilot Look Sir, Droids Reactor Terminal Send a Detachment Down Gravel Storm A Disturbance in the Force Molator Trooper Charge Vader's Eye The Empire's Back Strategy tips: The best way to beat an opponent is through strategy, not through mere power. While this deck is quite powerful, if used strategically, it can be Devestating(like the Devestator). The first location that i get out on the table sets the mood of the game. I either play Mos Eisley or Kessel, either if i feel like battling on land, or in space. Most of the times, however, I start with Kessel because I like space battles better and I cause more damage in space.Then I begin setting my favorite trap. What I do is I deploy an ISD to Kessel first, and then I get Tarkin on it. Tarkin works very well at Kessel- The other ISDs deploy for 6, and the TIE Advanced deploy for free, along with the regular TIES. I leave one ISD with 3 TIEs on it at Kessel, put one ISD with 2 TIEs at Tatooine and one ISD at Yavin 4 with 2 TIEs on it. I put one measily(or so the enemy thinks) at Dantooine, and just have it force drain for 1 every turn untill the opponent puts one of his own ships there, untill he makes his fatal error of initiating a battle...Before that,I put the two Ion cannons each on one ISD, and the Turbolaser battery on the other ISD. I put the Boosted TIE cannons on the two TIE A's. I then just sit back and wait untill he initiates a battle at Dantooine with a very small force to get rid of the TIE. When he does this, in a very Shwartzeneggar-like voice i say, "BIG MISTAKE", and move all three of my ISDs with there accompaning TIES to Dantooine as a react. In a game against one of my friends, he did this, and he had a Corvette with Luke on it, and a y-wing with Pops on it at Dantooine. After I moved there, him not having any weapons to fire at me with, I disabled the Corvette with one of the Ion cannons, and TOASTED it with the Turbolaser battery. I then fired the second Ion at the y-wing, but it missed, but i fired on it with both TIE cannons, missing with the first, but taging it with second. He had power of 12 with the Corvette with Luke and the y-wing with Pops. MY power total consisted of one ISD(8) + another one with Tarkin and one Imperial Pilot(12) + the Devestator with the other Imperial Pilot(11) + 5 regular TIES(5) + 2 TIE A's(4) + Black 3 with DS-61-2 on it(4) totaling 44! Plus, I had the Molator on the table, so I converted 6 of my 18 ability to power to bring it up to 50. I then drew a destiny of 2. He drew drew destiny of 3, so i ended up only losing one of the TIE A's. His power total was 15, and mine was 52-difference of 37. He had to forfeit the two ships, so they, plus Luke and Pops' forfeit brought that down to 16- still a lot of cards to lose, plus he lost good characters and ships. This pretty decided who would win the game. Man!! What a long explaination! But that's only one of the good features of this deck. Another good stradegy is to deploy Darth Vader to the Yavin 4 Jungle. Give him one of the Dark Jedi Lightsabers. Then just leave him there. He battles at power of eight- I bring it up to 10 by changing 2 of his ability to power with the Molator, does a 2 point force drain when left alone, draws destiny, has a weapon that can cut everyone down, is ammune to attrition, and has ability so high that there is a very good chance no weapon will harm him. If he does get into trouble though, just use Vader's eye on him to help him out! To make this really work, i wish i had Expand the Empire and Presence of the Force cards toincrease the force drain. If you have these, and or Dark Jedi Presence, go for it and see how it helps. After getting all your ships out with the deploy -2 bonus of having Tarkin at Kessel, put him on the ground, and throw the other Dark Jedi Lightsaber on him- He's nowhere as good as Vader, but he does well. There are a lot of combos that can be done with this deck, most known is the Dark Maneuvers/Tallon Roll combo- use this with Black 3 with DS-61-2 on it. Anyway, the main idea of this card is to strategically use many of the cards together in combinations, or just in droves. Besides the ones I laid out and explained, there are probably more in here than iv'e noticed. If you see any good ones i missed, e-mail me at jdivuolo@monmouth.com and tell me about them. Also, I am looking to trade my light side cards and some of the DARK ones that i don't use. Some rare ones i am willing to trade are Luke Skywalker, Noble Sacrifice, On the Edge, Tactical Recall, and others- I also have a ton of light side ships(8 frekin' corvettes!!) that i am willing to trade. Some Dark Side cards that I am looking for are: Tatooine:Cantina,Djas Purh,The Prophetess,Dark Jedi Presence x2,Presence of the Force x2, Disarmed,Light Repeating Blaster Rifle,Tonnika Sisters,Expand the Empire,Vader's Custom TIE, Vader's Lightsaber,Lone Warrior,Myo, ISDs x3, TIE As x5, Ion Cannon x3, Turbolaser Battery x3,Boosted TIE cannons x4,and 4 Dark Jedi lightsabers. If you have any or all of these cards I am looking for, and are willing to trade them, please e-mail me at jdivuolo@monmouth.com and we can talk. In the Mean time, May the (Dark side of the) force be with you and long live the Empire! -Mike D. /*---------------------------------------------------------------------*/ /*---------------------------------------------------------------------*/