Tai Chi Deck!

--------------
Turns out this isn't as degenerate as I thought it was. I'll list it as a deck curiosity. It needs some modifications. So use this deck as a template for a better deck. I've played it a couple times if the opponent can guess what's going on you might have problems. But it's fun to play once (if they are unaware of the combo), I've pulled 36 once against an 18 power fleet :-) Tai chi is concerned with turning the opponents power upon him self....
.____"TAI CHI" DECK__________________________
| 23 Surprise Attack <<<--- Concept of Deck
| 1 Yavin 4: Massassi War Room (starting location)
| 20 Restraining Bolt (6)
| 16 Caller (6)
|____________________________________________
.____"COUNTER ASSAULT" DECK__________________________
| 20 Counter Assault <<<--- Concept of Deck
| 1 Yavin 4
| 1 Kessel (starting location)
| 8 TIE Scouts (D:4)
| 20 Dark Maneuvers (D:6)
| 10 Tallon Roll (D:4)
|____________________________________________
The idea is this : The only way you lose force is by (1) being force drained, (2) by getting in battle. If you never get in battle you never lose by method (2). Thus just wait for the person to force drain you. Then play surprise assault. Since *40* of the cards are "6" (destiny value) chances are *very* good you'll make *them* lose force through surprise assault. Enough of this and you'll win. There are of course ways to speed his death by say traffic control putting back the restraining bolts and callers. Siddartha help him if he plays a droid :-).
From : Daniel Mandel Also about the counter assault deck: Before reading about your version my friend and I came up with a similar idea. Only keep between 10 and 15 counter assaults. Instead of the restraining bolts and callers add about 10-15 Tie Scouts (destiny 4), 10-15 tallon rolls (destiny 4) and the remainder should be made up of Dark Maneuvers (destiny 6). This way you have less Destiny 6's because of the tallon rolls and ties, but you can deploy your ties to some space sights (I forgot -- also add some space sights) where they can drain. If he puts up a space fight you can tallon roll/ dark maneuver the crap out of his snub fighters and still do respectably against the corvettes. Plus attrition will take down the big ships. Also if he's not struggling against you in space you can use all the dark maneuvers in one turn making a worthlessly super-powered Tie Scout, but also puting back a whole bunch of destiny 6's into your deck. This deck won't do as much damage during a counter assault, but it will still hurt him instead of you. Plus, oce you gain control of let's say kessel you can drain him while he's afraid to drain you. And if he puts up a space fight you should be able to handle him. You're also getting hight destiny draws during a space fight + a bunch of dark maneuvers also helps during regular combat.

--------------

S S Star Wars - Killer Combinations

MAILTO: Mail killer decks to me!