Tai Chi Deck!
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Turns out this isn't as degenerate as I thought
it was. I'll list it as a deck curiosity.
It needs some modifications. So use this deck as a template
for a better deck. I've played it a couple times
if the opponent can guess what's going on you might
have problems. But it's fun to play once
(if they are unaware of the combo), I've pulled 36 once
against an 18 power fleet :-)
Tai chi is concerned with turning the opponents power
upon him self....
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.____"TAI CHI" DECK__________________________
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- | 23 Surprise Attack <<<--- Concept of Deck
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- | 1 Yavin 4: Massassi War Room (starting location)
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- | 20 Restraining Bolt (6)
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- | 16 Caller (6)
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.____"COUNTER ASSAULT" DECK__________________________
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- | 20 Counter Assault <<<--- Concept of Deck
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- | 1 Yavin 4
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- | 1 Kessel (starting location)
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- | 8 TIE Scouts (D:4)
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- | 20 Dark Maneuvers (D:6)
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- | 10 Tallon Roll (D:4)
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The idea is this : The only way
you lose force is by (1) being force drained,
(2) by getting in battle. If you never get in
battle you never lose by method (2). Thus just
wait for the person to force drain you. Then
play surprise assault. Since *40* of the cards
are "6" (destiny value) chances are *very* good
you'll make *them* lose force through surprise
assault. Enough of this and you'll win. There
are of course ways to speed his death by say
traffic control putting back the restraining bolts
and callers. Siddartha help him if he plays a droid :-).
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From : Daniel Mandel
Also about the counter assault deck:
Before reading about your version my friend and I came up with a similar
idea. Only keep between 10 and 15 counter assaults. Instead of the
restraining bolts and callers add about 10-15 Tie Scouts (destiny 4),
10-15 tallon rolls (destiny 4) and the remainder should be made up of
Dark Maneuvers (destiny 6). This way you have less Destiny 6's because of
the tallon rolls and ties, but you can deploy your ties to some space
sights (I forgot -- also add some space sights) where they can drain. If
he puts up a space fight you can tallon roll/ dark maneuver the crap
out of his snub fighters and still do respectably against the corvettes.
Plus attrition will take down the big ships. Also if he's not struggling
against you in space you can use all the dark maneuvers in one turn
making a worthlessly super-powered Tie Scout, but also puting back a
whole bunch of destiny 6's into your deck. This deck won't do as much
damage during a counter assault, but it will still hurt him instead of you.
Plus, oce you gain control of let's say kessel you can drain him while
he's afraid to drain you. And if he puts up a space fight you should be
able to handle him. You're also getting hight destiny draws during a
space fight + a bunch of dark maneuvers also helps during regular combat.
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Star Wars - Killer Combinations