A New hope compact spoiler list
========================== LIGHT =======================================
Characters :---------------------------------------------------------
T |P |A |D |Ff|Dt |
y |o |b |e |oe|ei |
p |w |l |p |rt|sn |Func/Name
--+--+--+--+--+---+---------------------------------------------------------------------------
A |1 |1 |2 |2 |3 |***Arcona May move away from a battle at same site as a react
A |* |3 |Y |X |PI |*Braniac
AR|6 |2 |4 |6 |1 |*Chewbacca +1 power w/ han,+2starship,+1manfalcon,
| | | | | | vehicles,droids,starships when hit are used
R |2 |2 |2 |5 |2 | Evram Lajaie - @ endor,hoth,yavin4 ships move there as react
R |2 |2 |3 |4 |2 | Vanden Willard - 1 force cancel mechshortage, @war room +1 power to ships
A |1 |1 |1 |3 |3 |***Corellian - 1/turn deploy device/weapon -1 to rebel @ same site
A |1 |1 |2 |3 |3 M|*Doikk N'ats - For each other musician ability needed to draw destiny +1
A |1 |1 |3 |2 |3 |*Garouf Lafoue - +1 forfeit rebels tat, -1 forfeit dark @ hoth ;+1 ship
A |1 |2 |* |1 |3 |*Het Nkik - 2force from each side to deploy +1 power /stormtrooper
A |4 |1%|4 |4 |3 |*Hunchback - 1 force:@ drained adj. site- search force pile drop "back" cards
A |1 |2 |2 |3 |3 |*Ickabel Gont - Opp. must use X force when force draining@adjacent site
D |2 |- |3 |5 |2 |?MHYD Droid - on:all nondroid characters @ same site forfeit +2
A |2 |1 |2 |3 |3 M|*Nalan Cheel - after bith shuffle peek at top X cards;may reshuffle wo/peeking
D |1 |- |3 |4 |2/5|*R2-D2 +2pow,man,speed on a sfigher,@scomplink 1-3 +1force;4-6 draw 1 card
D |1 |- |2 |3 |4 |R5-D4 +1pow,man ; if hit by ion cannon restore armor,man,hyperspeed
D |1 |- |2 |3 |4 |RA-7 - give/accept weapons to redeploy for free to warriors
R |1 |2 |3 |2 |2 |Rebel Commander - other rebels at same site are forfeit +1,bothan spies free
R |1 |1 |2 |3 |1 |Rebel Squad Leader - w/3 trooper/guards move 1force ; troop/guard forfeit+1
R |1 |1 |2 |3 |2 |Rebel Tech +1 attack run cumulatively or USED: find death star trench
A |2 |1 |2 |3 |3 |***Saurin - +1 power w/ saltorkalfas ; 1 force:remove restraining bolt
R |2 |2 |2 |4 |3 |*Tiree - +2pow starship; +1 attackrun ; on gold2 +1 man.
A |2 |1 |3 |1 |3 |*Tzizvvt- +1 power@dagobah,trashcompactor ; fly controlphase 2space1force
R |2 |2 |2 |6 |4 |*Wedge Antilles +3pow starship;+2man on red2 draw 1 destiny if can't
| | | | | | - take 1 corellian slip into hand
A |2 |2 |3 |2 |2 |*Zutton - use 1 force to reduce total battle destiny by 1 (0min)
Interrupts :---------------------------------------------------------
T |Name |Function
y | |
---+------------+-----------------------------------------------------------------------------
L/U|Adv. Prep |used: play- attack run , you're all clear kid, death star trench
6 | | or rebel tech; get 1 force
| |lost: use 3 force to retreive attack run from lost pile
3L |Alt to Fight|cancel starship battle, or free captured character or cancel beseiged.
4L |Blast the |after battle started use 1 force to cause all leaders &char ability >2
|door kid | to be completely excluded from that battle
L/U|Blue Milk |L:Cancel JuriJuice or Hypo
4 | |U:Select player to activate 1 force
U |Corellian |if tallon rolled add ability + maneuver to total
4 |Slip | or decrease the maneuver of opponent for 1 turn
L |Double Agent|If both players have a spy at a location spy is lost
6 | | if destiny > 2 is undercover >0 ; or take tonnika sisters
U/L|*GrimTaash | HOLO - Used :if > 13cards in hand lose all but 8
2 | | Lost : cancel molator or 4force:opp show all doubles lost
L |Houjix | HOLO - if lost & no cards remaining cancel remaining damage (immune sense)
1 | | or cancel sunsdown
3 |I Have aVery| If opp. deployed >=4 characters @ 1 site this turn prevent
|bad feeling | those from entering combat OR if opp. reacted to a battle
|about this | cancel the battle.
6 |I'm here to | A spy at detention corridor attempt rescue there.
|rescure you | if destiny+ab of spy > ab of capturee.OR cancel spice mines of kessel
|Let the | +1 destiny @ djarik battle. OR if wookie survived battle you
|Wookies win | were in;deploy opp character ability<5; disarmed. (pow -1 no weapons)
5 |out of commi| use 2 force to release a ship held by tractor beam
|ssion | or select one equipment from blaster rack/lost pile place out of play
5 |Quite a merc| if elis helrot just moved use 2 force all charac
| | transported are lost (immune to sense) or smuggler just
| | deployed can't move this turn
5 |Sabotage |in control phase targetweapon,device or vehicle
| | if destinydraw>destiny of target lost, if also theif
| | can steal OR cancel informant
4 |Sorry about | during control phase fire a weapon , if han firing
|the mess | add +1 to destiny . hit target is immediately lost
3 |Wookie Roar | If chewie @ site along +2 destiny, spend 3 force get chewie
| | scare off 1 mouse droid on table,
3 |You're all | Cancel I'm on the leader, or use 1 force during attack run
|clear kid! | Move 1 TIE in deathstar trench (your choice) to death star
| | system for free. Add 1 to attack run if starfigher w/ matching
| | pilot
Locations :---------------------------------------------------------
For|Name |Function
| |
---+------------+-----------------------------------------------------------------------------
L2 |Y4 Massassi | L If here w/ leader starships all +1power @ deathstar system
D0 |Ruins | D Drain +1
L1 |Y4 Breifing | L If youcontrol w/ leader +1 to attack run
D0 |Room | D If youcontrol +1 drain, -1 to attack run
L0 |Sandcrawler | L Nightime conditions here ; Jawas forfeit +2;deploy on sandcrawler
D0 |Loading Bay | D Your xxxx may enter/exit for 1 force each, nightime conditions here
|(MobileSite)|
L0 |Raaltiir | L Your starships may move here as a react.
D0 | | D Your capital starships deploy -2 here
L1 |Klak'Dor VII| L If you occupy all bith characters destiny +2
D0 | | D if occupy; all bith -1 destiny, grhhk is +2 power at djarik
L2 |Kashyyyk | L Your wookies & smuggler deploy -2 here.
D1 | | D Ability 6 or more to draw destiny here
Epic Event :---------------------------------------------------------
|Attack Run | Deploy on deathstartrench.
| | Enter : Move up to 3 starfighers for free ; respond w/ up to 3 TIE
| | Cover : ID Lead fighter and wingmen. Turbo laser batteries and TIEs w/
| | weapons can target starfighters. Hit fighters are lost
| | Away! : Draw 2 destiny
| | PullUp: Move away starfighters If destiny+X+Y-Z>15 death star destroyed
| | X Ability of lead pilot, or 3 if targetting computer present
| | Y total # sites of rebel bases
| | Z Highest ability of TIE pilots
Effect:---------------------------------------------------------
5 |Commence | accumulate 8 force here to fire superlaser.
|Recharging | those 8 cards are lost.
4 |Eject!Eject!| Use 1 force to try to eliminate permanent pilot
| |if destiny >2 remove fighter's permanent pilot
| |may now deploy 1 pilot
3 |*Logistic | 3 force to depoy . all TIE fighters deploy +1
|Delay |
4 |*Luke's Cape|use 2 force deploy rebel/alien; immune attrition <3
| |activate 1 force if on nontatooine site
5 |Scanner Tech| Radar scanner immune to sense. if radar scan with
| |>13 cards lose all jawas,tuskens and stormtroopers
4 |Solomahal | Deploy on character to give scout skill
| | move to any site as react, +2 power to scouts scouting
|They're on |1/game use 2 force to deploy on dantooine, play on death star
|Dantooine | can't use commense primary ignition until reach dantooine
5 |UnderCover | deploy on a spy at your site and cross spy to opponent's
| |side. If at a site during your deploy phase can breakcover (lost effect)
3 |***What're |3 force to deploy. each interrupt on this card costs +1 force to play
|try to push | interrupt of same interrupt name.
|on us? | interrupt of same interrupt name.
Immediate Effect:---------------------------------------------------------
5 |Grappling |Use 1 force to deploy on table after an interrupt played & lost.
|Hook | any new interrupts of same type are now unique.
Weapons/Devices:---------------------------------------------------------
2 |Bowcaster | X force to deploy X=7-warrior's power. Xmust be atleast 1.
| |Target w/ X force. Hit if destiny draw +1>ability; creature
| |lost if destiny +2>defense value
5 |Fire |Deploy on astrodroid; cancel effects of ion cannon,
|Extinguisher|lateral damage, program trap. If on R2D2 can cancel a battle (lost)
3 |Jawa Ion |Deploy 1 force on Jawa 3 of any warrior. Droid stolen if destiny+1>forfeit
|Gun |character excluded from battle if destiny=ability
5 |*Luke huntin| 1 force to deploy on luke or owen, 3 on nondroid character
|rifle | character hit is destiny-1>ability; creature lost if destiny+2>defense
|Magnetic |Deploy on sandcrawler; during control phase target character
|Suction Tube|if destiny>ability "suck up character. Relocate to another
| |sandcrawler site or put in owner's used pile.
3 |Motti Seeker| or motti or pilot ability <3 both are lost.
4 |Remote | use 1 force to deploy @ any site. move during control phase
| | +1 power or forfeit. OR use 2 force to cancel any seeker present
3 |Rectenna | Use 1 force to deploy on starship; if opp. initiated battle
| | may react by deploying cards.
5 |SW-4 Ion | 1 force deploy on Y or B wing. 1force:Target draw destiny>armor/maneuver
|Cannon | all weapons lost and maneuver/armor=2 ; hyperspeed=0
T |P |M |H |Dl|Ff|Dt|
y |o |a |y |eo|oe|ei|
p |w |n |p |py|rt|sn|Func/Name
--+--+--+--+--+--+--+---------------------------------------------------------------------------
F |2 |4 |4 |1 |3 |2 |*Gold 2 mayforfeit in place of any fighter in trench
F |3 |4 |5 |2 |5 |2 |*Red 2 Immune attrition < 3 if wedge piloting
F |3 |4 |5 |3 |6 |2 |*Red 5 +1 attack run; immune attrition <4 is luke piloting
F |3 |4 |5 |2 |5 |6 |*Red 6 apponent may draw 2 destiny I've got a prob. here vs red 6
V |1 |5 |* |2 |4 |3 |Incom T16 Skyhopper -landspeed = 4
V |2 |2 |1 |2 |3 |4 |Rogue Bantha 2pass;ab1/2;if at extioer site lose 1 tusken raider
S |5 |4 |3 |5 |8 |1 |*Tantive IV permanent pilot aboard ability2;3pilots4pass;deploy system!
Sq|6 |3 |4 |* |6 |3 |YWing Assault Squadron -ability 3; replaces 3 ywings.
========================== DARK ========================================
Characters :---------------------------------------------------------
T |P |A |D |F |Dt |
y |o |b |e |o |ei |
p |w |l |p |r |sn |Func/Name
--+--+--+--+--+---+---------------------------------------------------------------------------
A |2 |2 |3 |2 |2 |***Advosze +2powerstarship;get 1 froce for each weapon deployed;1/ship-site
I |2 |2 |3 |3 |2 |*Captain Khurgee - search pile take scanning crew into hand
I |* |3 |4 |2 |2 |*Danik Jerico-1/battle use 1 force to lose forfeited char;*=power=1+allslurped
I |1 |2 |2 |3 |3 |*Dansborin +3power of ship; OR if on ship +1 ship destiny draw
I |1 |1 |2 |2 |2 |***DeathStar Gunner
I |3 |1 |3 |2 |3 |***Defel - nighttime use 1 force hide from battle.@a revolutioned site -1force
Cr|* |5 |4 |0 |3 |Dianoga - *=power / ferocity of last character eaten+destiny.
I |2 |2 |2 |3 |2 |*DS61-4 - +3to ship;on black4 +1destiny if can't. 1 force take 1 lone pilot
A |2 |1 |1 |% |2 |*Greedo - threaten smuggler. use all force to cancel.
| | | | | |Allowing you to active same. else destiny+greedoability>6 smuggler lost
A |* |2 |2 |3 |4 |*Hem Dazon -in deploy place 1 card from hand or force pile under hem
| | | | | |sale consumption. If hem lost card under also lost. *power=1+#cards under hem
I |1 |2 |3 |2 |2 | Imperial Commander - other imperials at same site are forfeit +1
I |1 |1 |2 |3 |1 |Imperial Squad Leader -move squad of 3 trooper for 1 force.trooper+1forfeit
D |4 |- |3 |1 |2 |IT-O - @ detention block coordir, force drain +X ; X=#captive present
A |1 |1 |2 |3 |3 |*Lirin C'arn - when @ same site as other musician cover charge for each other
| | | | | | musician add +1 to cost for any character to move or deploy to same site.
I |2 |1 |2 |5 |3 |*Lt Pol Treidum - @docking room 327 +2 to power, 1/turn draw destiny
| | | | | | same sate as undercover spy, cover is broken is destiny=spy's ability
I |1 |1 |2 |3 |2 |*Lt Shann Childsen - +2power @detention block;+2 power when alien present
| | | | | |+3 if wookie,talz or ewok
A |1 |1 |3 |5 |3 |*Mosep - opp is losing force from drains @ adj site .lost force
| | | | | |must come from reserve deck.
I |2 |2 |2 |5 |2 |*Officer Evak - +2power ship;@deathstarsite,ships move to death star as react
D |1 |- |2 |3 |3 |R2Q2- on fighter +1 powerman,hyperspeed;@scomp use 1 force to look @
| | | | | | top3cards of reserve pile
D |1 |- |2 |3 |2 |*R3T6 - on cap. ship+1pow +2 hyperspeeda;imm attrit<4; @deathstar +1 speedDS
D |1 |- |2 |3 |4 | R5A2 - on ship +1 pow,man; on ship hit by ion cannon restores on next ctrl
A |1 |1 |3 |3 |3 |*Reegesk - 1/turn -1force search opp. lost pile veh,droid,weap use as own!
I |2 |1 |2 |4 |3 |** Reserve Pilot - - +1 ship;black234 +1 man,draw destiny where can't
A |2 |1 |2 |2 |3 |***Rodian -bounty hunter/smugglers power +1 +1 power to ships
A |1 |1 |3 |1 |6 |*Tech Mo'r - after omni box peek@xcards X=# other musicians;reshuffle
I |2 |2 |1 |3 |2 | Trooper Davin Felth - @tatooine local trouble/look sir are used
| | | | | | opp may select target when using friendly fire at same site as felth
D |1 |- |3 |3 |3 | U-3PO - deploy on opponent's side a undercover spy
A |1 |1 |3 |4 |3 |*URoRRuR'R'R - at site as another tuskan draw 1 destiny if notable to
D |1 |- |3 |* |2 |*WED15-17 'septoid' droid - *forfeit @ 7; each time forfeited -1 until 0
T |P |M |H |Dl|Ff|Dt|
y |o |a |y |eo|o |ei|
p |w |n |p |py|r |sn|Func/Name
--+--+--+--+--+--+--+---------------------------------------------------------------------------
V |1 |4 |* |2 |4 |2 | Bespin Motor Void Spider; landspeed3 or shuttle;3pass.
V |2 |3 |- |2 |3 |2 |*Black 4 - may deploy pilot as react if battle started vs TIE
S |9 |6 |3 |8 |9 |1 |*Conquest -6pil 8pass 2veh 4TIE; after initiating vs falcon look @ opp hand
V |2 |5 |3 |2 |5 |4 |*Mobquet A-1 Deluxe Floater -2 pass;free if Jabba or bounter hunter
| | | | | | | move as react to battle w/ theif smuggler, hunter
Sq|3 |3 |- |* |6 |3 |TIE Assault Squadron - replace 3 tie, permanent pilots prov. ability 3
F |1 |2 |- |2 |3 |3 |TIE Vanguard - perm pilot ab 1. If opp initiated react by deploy there
S |6 |5 |4 |6 |5 |2 |VictoryClass Star Destoyer-4Pl6Ps1Ve3TIE;Perm Pilot ab 1;+1 total power site
Weapons/Devices:---------------------------------------------------------
3 |DeathStar | use 2 force to deploy on bay 327. May target a ship there
|Tractor Beam|using 2 force. draw 2 destiny starship captured if total destiny>armor or man
5 |Enh TIE | 1 force to deploy on TIe, target w/ 1 force draw destiny
|Laser Cannon| capital ship hit if destiny -2 >armor. figher if destiny>maneuver
5 |Hypo | Deploy IT0 if w/ captive in control - ask yes/no question
| | of cards in opponent hand. Must tell truth or refuse to answer spend 1 force
| | OR increase force drain by +1
4 |Jawa Blaster|deploy freeon jawa. Target for free. Destiny-1>avility hit
| |Blaster explodes, causing it and char firing it to be lost if destiny=0
4 |Laser Gate |Deploy between 2 interior mobile sites. To pass char power+ability>4
| |or use a lift tube. Laser gate armor=3. target w/ weapon from either site
3 |Leia Seeker | 1 force to deploy. Move during control phase. @ smae location as
| | leia or warrior ability <3 1 is lost.
3 |Magnetic |Deploy on sandcrawler; during control phase target character
|Suction Tube|if destiny>ability "suck up character. Relocate to another
| |sandcrawler site or put in owner's used pile.
3 |Superlaser | Deathstarweapon : Deploy@death star system at parsec 0.
| | Target a capital ship @ death star system or at a system it orbits,
| | w/ 4 force. 2 destiny> armor capital starship hit.
3 |Tractor Beam| 2 force desploy on SD. @ end of battle target ship present w/ 2force
| | destiny > armor/maneuver = hit
| |
5 |URoRRuR'R'R |use 1 force to deploy on U- or Bast. 3 on nondroid char.
|Hunting Rifl| my target 1 force. destiny-1>ability hit; creature lost
| | if destiny+2>defense value
Immediate Effect:---------------------------------------------------------
5 |Tentacle |1 force deploy on table played any interrupt. That interrupt is
| | still played out but then grabbed (placed here out of play)
| | any new interrupts of same name are now unique
3 |There'll be |Use 3 force deploy on table ; stack 1 just played interrupt hee. To play
|Hell to pay | any new interrupt of same name, player must first stack it here and
| | use +1 force for each interrupt in stack even it interrupt is normally free.
Effect:---------------------------------------------------------
3 |Astromech | All starships +1 deploy w/ astromech icon
|Shortage | 3force to deploy
5 |Beseiged |Deploy on capture starship, docking bay 327 characters battle
| | if you lose ship escapes
4 |Come w/ Me |Use 1 force to try to eliminate permanent pilot
| |if destiny >2 remove fighter's permanent pilot
| |may now deploy 1 pilot
2 |Dark Waters | Deploy on extioer site; opp. force drains are -1 here
| | Immune to alter when swamp creature here
|Hyperwave |Deploy on your site. Scanning crew is now immune to sense.
5 | scan | If scanning crew played vs opp >13 card loses cards w/ rebel in card name
3 |Imperial | If opp. is generating >=4 force than you, deploy on location to
|Justice | cancel all force generation at that location OR deploy on a
| |location it is now immune to revolution
3 |Kryyat Drag | 1 force to deploy. destiny draw:
|Bones | (0) put top used card in hand (1) lose 1 force (2) activate 1 force
| | (3) lose this effect (4) retrive top lose card (5)deploy char free(6)nothing
4 |Maneuver |Deploy @ trench. Opponent makes maneuver check for fighter leaving trench
|Check | each fighter draw destiny. desinty+maneuver<5 fighter lost.
4 |Program Trap|Use 2 force deploy on opp. droid. 1 on your droid. next time either
| | draw destiny matching the number of char. @ same site, droid explodes,
| | causing all characters present to be lost!
Uti|Spice mines |Deploy on Kessel, Target 1 captive & 1 trooper . When target
4 |of kessel | Reach utinni, retrieve lost force equal to captive's forfeit.
| | captive and utinni lost. If Trooper lost en route captive released
4 |SwillaCorey |Deploy on any non theif to give that character theif ability
| |target device destiny 8 target system is blown away
| | otherwise this card is used and gunner (your choice) is lost
| | X=total sites at target
| | Y=total deathstars sites where opp has no presence
| | Z=opp choice of X or total # sites @ rebel base
Locations :---------------------------------------------------------
For|Name |Function
---+------------+-----------------------------------------------------------------------------
L- |DeathStar |X=parsec of location;must deploy @ parsec 0 ;hyperspeed=1
D3 | | immune to revolution. if this is your starting location
| | lightside goes first
| |
L0 |DeathStar | L If you control drain + 1; -1 commence primary ignition
D1 |Conf. Room | D If you control w/ leader +1 commence primary ignition
D2 |Imp. Holotab| D Dejarik rules in effect here
L1 | | L Dejarik rules in effect here
D2 |Kashyyyk | D drain +1 ; wookies onboard forfeit -3
L1 | | L Your ship w/ wookie onboard power & forfeit +2
D2 |Kiffex | D if you occupy w/ 2 ship, total power +2
L2 | | L if you occupy w/ 2 ship, total power +2
D1 |Ralltiir | D Devastator Power + 1 here.& may move to/from here for free
L0 | | L Tantive IV Power + 1 here.
D0 |Sandcrawler | D Enter/exit 1 force each, nighttime;
L0 |droid junkhp| L nighttime / jawas +2 forfeit here
D0 |Tatooine: | D Bluff rules effect here.
L0 |bluffs | L Bluff rules effect here.
Interrupts :---------------------------------------------------------
T |Name |Function
y | |
---+------------+-----------------------------------------------------------------------------
L/U|Evader |U:Cancel all Revolution in play (opp -1 force for each)
| |L:If vader/custom TIE just lose move to USED pile OR
| | save your used pile one imperial just lost from death star location
L |Ghhhk | HOLO - if lost & no cards remaining cancel remaining damage (immune sense)
1 | | or cancel sunsdown
L |I'm on the |Target fighter making attack run, destiny +1 /TIE
3 | leader |if total >maneuver fighter lost. OR add +1 weapon destiny draw
U |Informant |Any of char @ adj site to undercover spy move as react to
6 | | that spy's site for free. OR cancel sabotage.
U/L|Monnok |HOLO - Used :if > 13cards in hand lose all but 8
2 | | Lost : cancel molator or 4force:opp show all doubles lost
U |Ng'ok |HOLO - If opp just deploye >=4 character
3 | |they can't battle for this turn. OR if opp reacted cancel this battle.
U |ootaGoota |if nabrun leid just moved use 2 force all charac
5 |solo? | transported are captured (immune to sense) or smuggler just
| | deployed can't move this turn OR Cancel kessel run
L |Retract the | during deploy X force to rearrange all interior DS sites
3 |Bridge | X=total # of sites. All cards @ site move along with this
| | OR CAncel on the Edge
L |Sniper |during control phase, fire a weapon . If Urrorrorrr firing +2 destiny
3 | | a seeker targetted by weapon as if maneuver 4 ; hit target lost
L |stunning |aAfter a battle @ interior site 1 force to cause all leaders
4 |leader | all characters w/ ability>2 to be completely excluded from that battle
U |This is some|Cancel I'm here to rescue you, plastoid armor, out of commision
6 |rescue! | alternative to fighting, cell 2187 or ewok rescue
L |We have a |Use 1 force if opponent just lost or forfeited a char from battle. It is
3 |prisoner | captured instead OR use X force to capture all characters on board
| |captures shpi X = twice # of characters
graphical view of each card